Xcom 2 latest patch lighting issues2/10/2023 ![]() ![]() Disabled shadow casting from character lights w/in Avengerġ1. Shadowed light fade out within Avenger Disabled Post & Pre Mission cinematic lights not being usedġ0. Enable triple buffering to fix VSync performanceĩ. Removed MSAA options from default presets and adjusted autodetect to target 40FPS instead of 30FPSħ. Support for nVidia SLI and AMD CrossfireĤ. Fixed an issue where shadow rendering during glam cam shot transitions was slowing down performanceģ. ![]() Normal movement animations are moderately increasedĢ. ![]() While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased. The XCOM teams have worked very hard to improve performance, balancing and stability of the game reported by the fans of the genre and will continue to enhance the experience of XCOM 2 with new updates and patches in the coming months.Īll details on the XCOM 2 first patch are available below and also on the official blog post here:ġ. ![]() Having an enemy attacked by surprise and by far dodging an attack was enough to enrage any commander. In terms of gameplay balancing, we note especially the reduction in efficiency of the tags lures that were too powerful and a reduction in power dodges of the enemies that we have to say were quite harsh. ![]()
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